gitea/modules/codeimage/parser/grammer.go

1308 lines
27 KiB
Go

package parser
// Code generated by peg parser/grammer.peg DO NOT EDIT.
import (
"fmt"
"io"
"os"
"sort"
"strconv"
"strings"
)
const endSymbol rune = 1114112
/* The rule types inferred from the grammar are below. */
type pegRule uint8
const (
ruleUnknown pegRule = iota
ruleroot
ruleignore
rulecolors
ruletext
rulecolor
rulestandard_color
ruleextended_color
ruleextended_color_256
ruleextended_color_rgb
ruleextended_color_prefix
ruletext_attributes
rulezero
rulenumber
ruleprefix
ruleescape_sequence
rulecolor_suffix
rulenon_color_suffix
ruledelimiter
ruleAction0
rulePegText
ruleAction1
ruleAction2
ruleAction3
ruleAction4
ruleAction5
ruleAction6
ruleAction7
ruleAction8
ruleAction9
ruleAction10
ruleAction11
)
var rul3s = [...]string{
"Unknown",
"root",
"ignore",
"colors",
"text",
"color",
"standard_color",
"extended_color",
"extended_color_256",
"extended_color_rgb",
"extended_color_prefix",
"text_attributes",
"zero",
"number",
"prefix",
"escape_sequence",
"color_suffix",
"non_color_suffix",
"delimiter",
"Action0",
"PegText",
"Action1",
"Action2",
"Action3",
"Action4",
"Action5",
"Action6",
"Action7",
"Action8",
"Action9",
"Action10",
"Action11",
}
type token32 struct {
pegRule
begin, end uint32
}
func (t *token32) String() string {
return fmt.Sprintf("\x1B[34m%v\x1B[m %v %v", rul3s[t.pegRule], t.begin, t.end)
}
type node32 struct {
token32
up, next *node32
}
func (node *node32) print(w io.Writer, pretty bool, buffer string) {
var print func(node *node32, depth int)
print = func(node *node32, depth int) {
for node != nil {
for c := 0; c < depth; c++ {
fmt.Fprintf(w, " ")
}
rule := rul3s[node.pegRule]
quote := strconv.Quote(string(([]rune(buffer)[node.begin:node.end])))
if !pretty {
fmt.Fprintf(w, "%v %v\n", rule, quote)
} else {
fmt.Fprintf(w, "\x1B[36m%v\x1B[m %v\n", rule, quote)
}
if node.up != nil {
print(node.up, depth+1)
}
node = node.next
}
}
print(node, 0)
}
func (node *node32) Print(w io.Writer, buffer string) {
node.print(w, false, buffer)
}
func (node *node32) PrettyPrint(w io.Writer, buffer string) {
node.print(w, true, buffer)
}
type tokens32 struct {
tree []token32
}
func (t *tokens32) Trim(length uint32) {
t.tree = t.tree[:length]
}
func (t *tokens32) Print() {
for _, token := range t.tree {
fmt.Println(token.String())
}
}
func (t *tokens32) AST() *node32 {
type element struct {
node *node32
down *element
}
tokens := t.Tokens()
var stack *element
for _, token := range tokens {
if token.begin == token.end {
continue
}
node := &node32{token32: token}
for stack != nil && stack.node.begin >= token.begin && stack.node.end <= token.end {
stack.node.next = node.up
node.up = stack.node
stack = stack.down
}
stack = &element{node: node, down: stack}
}
if stack != nil {
return stack.node
}
return nil
}
func (t *tokens32) PrintSyntaxTree(buffer string) {
t.AST().Print(os.Stdout, buffer)
}
func (t *tokens32) WriteSyntaxTree(w io.Writer, buffer string) {
t.AST().Print(w, buffer)
}
func (t *tokens32) PrettyPrintSyntaxTree(buffer string) {
t.AST().PrettyPrint(os.Stdout, buffer)
}
func (t *tokens32) Add(rule pegRule, begin, end, index uint32) {
tree, i := t.tree, int(index)
if i >= len(tree) {
t.tree = append(tree, token32{pegRule: rule, begin: begin, end: end})
return
}
tree[i] = token32{pegRule: rule, begin: begin, end: end}
}
func (t *tokens32) Tokens() []token32 {
return t.tree
}
type Parser struct {
ParserFunc
Buffer string
buffer []rune
rules [32]func() bool
parse func(rule ...int) error
reset func()
Pretty bool
tokens32
}
func (p *Parser) Parse(rule ...int) error {
return p.parse(rule...)
}
func (p *Parser) Reset() {
p.reset()
}
type textPosition struct {
line, symbol int
}
type textPositionMap map[int]textPosition
func translatePositions(buffer []rune, positions []int) textPositionMap {
length, translations, j, line, symbol := len(positions), make(textPositionMap, len(positions)), 0, 1, 0
sort.Ints(positions)
search:
for i, c := range buffer {
if c == '\n' {
line, symbol = line+1, 0
} else {
symbol++
}
if i == positions[j] {
translations[positions[j]] = textPosition{line, symbol}
for j++; j < length; j++ {
if i != positions[j] {
continue search
}
}
break search
}
}
return translations
}
type parseError struct {
p *Parser
max token32
}
func (e *parseError) Error() string {
tokens, err := []token32{e.max}, "\n"
positions, p := make([]int, 2*len(tokens)), 0
for _, token := range tokens {
positions[p], p = int(token.begin), p+1
positions[p], p = int(token.end), p+1
}
translations := translatePositions(e.p.buffer, positions)
format := "parse error near %v (line %v symbol %v - line %v symbol %v):\n%v\n"
if e.p.Pretty {
format = "parse error near \x1B[34m%v\x1B[m (line %v symbol %v - line %v symbol %v):\n%v\n"
}
for _, token := range tokens {
begin, end := int(token.begin), int(token.end)
err += fmt.Sprintf(format,
rul3s[token.pegRule],
translations[begin].line, translations[begin].symbol,
translations[end].line, translations[end].symbol,
strconv.Quote(string(e.p.buffer[begin:end])))
}
return err
}
func (p *Parser) PrintSyntaxTree() {
if p.Pretty {
p.tokens32.PrettyPrintSyntaxTree(p.Buffer)
} else {
p.tokens32.PrintSyntaxTree(p.Buffer)
}
}
func (p *Parser) WriteSyntaxTree(w io.Writer) {
p.tokens32.WriteSyntaxTree(w, p.Buffer)
}
func (p *Parser) SprintSyntaxTree() string {
var bldr strings.Builder
p.WriteSyntaxTree(&bldr)
return bldr.String()
}
func (p *Parser) Execute() {
buffer, _buffer, text, begin, end := p.Buffer, p.buffer, "", 0, 0
for _, token := range p.Tokens() {
switch token.pegRule {
case rulePegText:
begin, end = int(token.begin), int(token.end)
text = string(_buffer[begin:end])
case ruleAction0:
p.pushResetColor()
case ruleAction1:
p.pushText(text)
case ruleAction2:
p.pushStandardColorWithCategory(text)
case ruleAction3:
p.pushResetForegroundColor()
case ruleAction4:
p.pushResetBackgroundColor()
case ruleAction5:
p.setExtendedColor256(text)
case ruleAction6:
p.setExtendedColorR(text)
case ruleAction7:
p.setExtendedColorG(text)
case ruleAction8:
p.setExtendedColorB(text)
case ruleAction9:
p.pushExtendedColor(text)
case ruleAction10:
p.pushResetColor()
case ruleAction11:
p.pushReverseColor()
}
}
_, _, _, _, _ = buffer, _buffer, text, begin, end
}
func Pretty(pretty bool) func(*Parser) error {
return func(p *Parser) error {
p.Pretty = pretty
return nil
}
}
func Size(size int) func(*Parser) error {
return func(p *Parser) error {
p.tokens32 = tokens32{tree: make([]token32, 0, size)}
return nil
}
}
func (p *Parser) Init(options ...func(*Parser) error) error {
var (
max token32
position, tokenIndex uint32
buffer []rune
)
for _, option := range options {
err := option(p)
if err != nil {
return err
}
}
p.reset = func() {
max = token32{}
position, tokenIndex = 0, 0
p.buffer = []rune(p.Buffer)
if len(p.buffer) == 0 || p.buffer[len(p.buffer)-1] != endSymbol {
p.buffer = append(p.buffer, endSymbol)
}
buffer = p.buffer
}
p.reset()
_rules := p.rules
tree := p.tokens32
p.parse = func(rule ...int) error {
r := 1
if len(rule) > 0 {
r = rule[0]
}
matches := p.rules[r]()
p.tokens32 = tree
if matches {
p.Trim(tokenIndex)
return nil
}
return &parseError{p, max}
}
add := func(rule pegRule, begin uint32) {
tree.Add(rule, begin, position, tokenIndex)
tokenIndex++
if begin != position && position > max.end {
max = token32{rule, begin, position}
}
}
matchDot := func() bool {
if buffer[position] != endSymbol {
position++
return true
}
return false
}
/*matchChar := func(c byte) bool {
if buffer[position] == c {
position++
return true
}
return false
}*/
/*matchRange := func(lower byte, upper byte) bool {
if c := buffer[position]; c >= lower && c <= upper {
position++
return true
}
return false
}*/
_rules = [...]func() bool{
nil,
/* 0 root <- <(colors / ignore / text)*> */
func() bool {
{
position1 := position
l2:
{
position3, tokenIndex3 := position, tokenIndex
{
position4, tokenIndex4 := position, tokenIndex
if !_rules[rulecolors]() {
goto l5
}
goto l4
l5:
position, tokenIndex = position4, tokenIndex4
if !_rules[ruleignore]() {
goto l6
}
goto l4
l6:
position, tokenIndex = position4, tokenIndex4
if !_rules[ruletext]() {
goto l3
}
}
l4:
goto l2
l3:
position, tokenIndex = position3, tokenIndex3
}
add(ruleroot, position1)
}
return true
},
/* 1 ignore <- <((prefix number? non_color_suffix) / escape_sequence)> */
func() bool {
position7, tokenIndex7 := position, tokenIndex
{
position8 := position
{
position9, tokenIndex9 := position, tokenIndex
if !_rules[ruleprefix]() {
goto l10
}
{
position11, tokenIndex11 := position, tokenIndex
if !_rules[rulenumber]() {
goto l11
}
goto l12
l11:
position, tokenIndex = position11, tokenIndex11
}
l12:
if !_rules[rulenon_color_suffix]() {
goto l10
}
goto l9
l10:
position, tokenIndex = position9, tokenIndex9
if !_rules[ruleescape_sequence]() {
goto l7
}
}
l9:
add(ruleignore, position8)
}
return true
l7:
position, tokenIndex = position7, tokenIndex7
return false
},
/* 2 colors <- <((prefix color_suffix Action0) / (prefix color (delimiter color)* color_suffix))> */
func() bool {
position13, tokenIndex13 := position, tokenIndex
{
position14 := position
{
position15, tokenIndex15 := position, tokenIndex
if !_rules[ruleprefix]() {
goto l16
}
if !_rules[rulecolor_suffix]() {
goto l16
}
if !_rules[ruleAction0]() {
goto l16
}
goto l15
l16:
position, tokenIndex = position15, tokenIndex15
if !_rules[ruleprefix]() {
goto l13
}
if !_rules[rulecolor]() {
goto l13
}
l17:
{
position18, tokenIndex18 := position, tokenIndex
if !_rules[ruledelimiter]() {
goto l18
}
if !_rules[rulecolor]() {
goto l18
}
goto l17
l18:
position, tokenIndex = position18, tokenIndex18
}
if !_rules[rulecolor_suffix]() {
goto l13
}
}
l15:
add(rulecolors, position14)
}
return true
l13:
position, tokenIndex = position13, tokenIndex13
return false
},
/* 3 text <- <(<(!'\x1b' .)+> Action1)> */
func() bool {
position19, tokenIndex19 := position, tokenIndex
{
position20 := position
{
position21 := position
{
position24, tokenIndex24 := position, tokenIndex
if buffer[position] != rune('\x1b') {
goto l24
}
position++
goto l19
l24:
position, tokenIndex = position24, tokenIndex24
}
if !matchDot() {
goto l19
}
l22:
{
position23, tokenIndex23 := position, tokenIndex
{
position25, tokenIndex25 := position, tokenIndex
if buffer[position] != rune('\x1b') {
goto l25
}
position++
goto l23
l25:
position, tokenIndex = position25, tokenIndex25
}
if !matchDot() {
goto l23
}
goto l22
l23:
position, tokenIndex = position23, tokenIndex23
}
add(rulePegText, position21)
}
if !_rules[ruleAction1]() {
goto l19
}
add(ruletext, position20)
}
return true
l19:
position, tokenIndex = position19, tokenIndex19
return false
},
/* 4 color <- <(standard_color / extended_color / text_attributes)> */
func() bool {
position26, tokenIndex26 := position, tokenIndex
{
position27 := position
{
position28, tokenIndex28 := position, tokenIndex
if !_rules[rulestandard_color]() {
goto l29
}
goto l28
l29:
position, tokenIndex = position28, tokenIndex28
if !_rules[ruleextended_color]() {
goto l30
}
goto l28
l30:
position, tokenIndex = position28, tokenIndex28
if !_rules[ruletext_attributes]() {
goto l26
}
}
l28:
add(rulecolor, position27)
}
return true
l26:
position, tokenIndex = position26, tokenIndex26
return false
},
/* 5 standard_color <- <((zero <(('3' / '4' / '9' / ('1' '0')) [0-7])> Action2) / (zero <(('3' / '9') '9')> Action3) / (zero <(('4' / ('1' '0')) '9')> Action4))> */
func() bool {
position31, tokenIndex31 := position, tokenIndex
{
position32 := position
{
position33, tokenIndex33 := position, tokenIndex
if !_rules[rulezero]() {
goto l34
}
{
position35 := position
{
position36, tokenIndex36 := position, tokenIndex
if buffer[position] != rune('3') {
goto l37
}
position++
goto l36
l37:
position, tokenIndex = position36, tokenIndex36
if buffer[position] != rune('4') {
goto l38
}
position++
goto l36
l38:
position, tokenIndex = position36, tokenIndex36
if buffer[position] != rune('9') {
goto l39
}
position++
goto l36
l39:
position, tokenIndex = position36, tokenIndex36
if buffer[position] != rune('1') {
goto l34
}
position++
if buffer[position] != rune('0') {
goto l34
}
position++
}
l36:
if c := buffer[position]; c < rune('0') || c > rune('7') {
goto l34
}
position++
add(rulePegText, position35)
}
if !_rules[ruleAction2]() {
goto l34
}
goto l33
l34:
position, tokenIndex = position33, tokenIndex33
if !_rules[rulezero]() {
goto l40
}
{
position41 := position
{
position42, tokenIndex42 := position, tokenIndex
if buffer[position] != rune('3') {
goto l43
}
position++
goto l42
l43:
position, tokenIndex = position42, tokenIndex42
if buffer[position] != rune('9') {
goto l40
}
position++
}
l42:
if buffer[position] != rune('9') {
goto l40
}
position++
add(rulePegText, position41)
}
if !_rules[ruleAction3]() {
goto l40
}
goto l33
l40:
position, tokenIndex = position33, tokenIndex33
if !_rules[rulezero]() {
goto l31
}
{
position44 := position
{
position45, tokenIndex45 := position, tokenIndex
if buffer[position] != rune('4') {
goto l46
}
position++
goto l45
l46:
position, tokenIndex = position45, tokenIndex45
if buffer[position] != rune('1') {
goto l31
}
position++
if buffer[position] != rune('0') {
goto l31
}
position++
}
l45:
if buffer[position] != rune('9') {
goto l31
}
position++
add(rulePegText, position44)
}
if !_rules[ruleAction4]() {
goto l31
}
}
l33:
add(rulestandard_color, position32)
}
return true
l31:
position, tokenIndex = position31, tokenIndex31
return false
},
/* 6 extended_color <- <(extended_color_256 / extended_color_rgb)> */
func() bool {
position47, tokenIndex47 := position, tokenIndex
{
position48 := position
{
position49, tokenIndex49 := position, tokenIndex
if !_rules[ruleextended_color_256]() {
goto l50
}
goto l49
l50:
position, tokenIndex = position49, tokenIndex49
if !_rules[ruleextended_color_rgb]() {
goto l47
}
}
l49:
add(ruleextended_color, position48)
}
return true
l47:
position, tokenIndex = position47, tokenIndex47
return false
},
/* 7 extended_color_256 <- <(extended_color_prefix delimiter zero '5' delimiter <number> Action5)> */
func() bool {
position51, tokenIndex51 := position, tokenIndex
{
position52 := position
if !_rules[ruleextended_color_prefix]() {
goto l51
}
if !_rules[ruledelimiter]() {
goto l51
}
if !_rules[rulezero]() {
goto l51
}
if buffer[position] != rune('5') {
goto l51
}
position++
if !_rules[ruledelimiter]() {
goto l51
}
{
position53 := position
if !_rules[rulenumber]() {
goto l51
}
add(rulePegText, position53)
}
if !_rules[ruleAction5]() {
goto l51
}
add(ruleextended_color_256, position52)
}
return true
l51:
position, tokenIndex = position51, tokenIndex51
return false
},
/* 8 extended_color_rgb <- <(extended_color_prefix delimiter zero '2' delimiter <number> Action6 delimiter <number> Action7 delimiter <number> Action8)> */
func() bool {
position54, tokenIndex54 := position, tokenIndex
{
position55 := position
if !_rules[ruleextended_color_prefix]() {
goto l54
}
if !_rules[ruledelimiter]() {
goto l54
}
if !_rules[rulezero]() {
goto l54
}
if buffer[position] != rune('2') {
goto l54
}
position++
if !_rules[ruledelimiter]() {
goto l54
}
{
position56 := position
if !_rules[rulenumber]() {
goto l54
}
add(rulePegText, position56)
}
if !_rules[ruleAction6]() {
goto l54
}
if !_rules[ruledelimiter]() {
goto l54
}
{
position57 := position
if !_rules[rulenumber]() {
goto l54
}
add(rulePegText, position57)
}
if !_rules[ruleAction7]() {
goto l54
}
if !_rules[ruledelimiter]() {
goto l54
}
{
position58 := position
if !_rules[rulenumber]() {
goto l54
}
add(rulePegText, position58)
}
if !_rules[ruleAction8]() {
goto l54
}
add(ruleextended_color_rgb, position55)
}
return true
l54:
position, tokenIndex = position54, tokenIndex54
return false
},
/* 9 extended_color_prefix <- <(zero <(('3' / '4') '8')> Action9)> */
func() bool {
position59, tokenIndex59 := position, tokenIndex
{
position60 := position
if !_rules[rulezero]() {
goto l59
}
{
position61 := position
{
position62, tokenIndex62 := position, tokenIndex
if buffer[position] != rune('3') {
goto l63
}
position++
goto l62
l63:
position, tokenIndex = position62, tokenIndex62
if buffer[position] != rune('4') {
goto l59
}
position++
}
l62:
if buffer[position] != rune('8') {
goto l59
}
position++
add(rulePegText, position61)
}
if !_rules[ruleAction9]() {
goto l59
}
add(ruleextended_color_prefix, position60)
}
return true
l59:
position, tokenIndex = position59, tokenIndex59
return false
},
/* 10 text_attributes <- <(('0' Action10) / ('7' Action11) / ('1' / '4' / '5' / '8'))+> */
func() bool {
position64, tokenIndex64 := position, tokenIndex
{
position65 := position
{
position68, tokenIndex68 := position, tokenIndex
if buffer[position] != rune('0') {
goto l69
}
position++
if !_rules[ruleAction10]() {
goto l69
}
goto l68
l69:
position, tokenIndex = position68, tokenIndex68
if buffer[position] != rune('7') {
goto l70
}
position++
if !_rules[ruleAction11]() {
goto l70
}
goto l68
l70:
position, tokenIndex = position68, tokenIndex68
{
position71, tokenIndex71 := position, tokenIndex
if buffer[position] != rune('1') {
goto l72
}
position++
goto l71
l72:
position, tokenIndex = position71, tokenIndex71
if buffer[position] != rune('4') {
goto l73
}
position++
goto l71
l73:
position, tokenIndex = position71, tokenIndex71
if buffer[position] != rune('5') {
goto l74
}
position++
goto l71
l74:
position, tokenIndex = position71, tokenIndex71
if buffer[position] != rune('8') {
goto l64
}
position++
}
l71:
}
l68:
l66:
{
position67, tokenIndex67 := position, tokenIndex
{
position75, tokenIndex75 := position, tokenIndex
if buffer[position] != rune('0') {
goto l76
}
position++
if !_rules[ruleAction10]() {
goto l76
}
goto l75
l76:
position, tokenIndex = position75, tokenIndex75
if buffer[position] != rune('7') {
goto l77
}
position++
if !_rules[ruleAction11]() {
goto l77
}
goto l75
l77:
position, tokenIndex = position75, tokenIndex75
{
position78, tokenIndex78 := position, tokenIndex
if buffer[position] != rune('1') {
goto l79
}
position++
goto l78
l79:
position, tokenIndex = position78, tokenIndex78
if buffer[position] != rune('4') {
goto l80
}
position++
goto l78
l80:
position, tokenIndex = position78, tokenIndex78
if buffer[position] != rune('5') {
goto l81
}
position++
goto l78
l81:
position, tokenIndex = position78, tokenIndex78
if buffer[position] != rune('8') {
goto l67
}
position++
}
l78:
}
l75:
goto l66
l67:
position, tokenIndex = position67, tokenIndex67
}
add(ruletext_attributes, position65)
}
return true
l64:
position, tokenIndex = position64, tokenIndex64
return false
},
/* 11 zero <- <'0'*> */
func() bool {
{
position83 := position
l84:
{
position85, tokenIndex85 := position, tokenIndex
if buffer[position] != rune('0') {
goto l85
}
position++
goto l84
l85:
position, tokenIndex = position85, tokenIndex85
}
add(rulezero, position83)
}
return true
},
/* 12 number <- <[0-9]+> */
func() bool {
position86, tokenIndex86 := position, tokenIndex
{
position87 := position
if c := buffer[position]; c < rune('0') || c > rune('9') {
goto l86
}
position++
l88:
{
position89, tokenIndex89 := position, tokenIndex
if c := buffer[position]; c < rune('0') || c > rune('9') {
goto l89
}
position++
goto l88
l89:
position, tokenIndex = position89, tokenIndex89
}
add(rulenumber, position87)
}
return true
l86:
position, tokenIndex = position86, tokenIndex86
return false
},
/* 13 prefix <- <(escape_sequence '[')> */
func() bool {
position90, tokenIndex90 := position, tokenIndex
{
position91 := position
if !_rules[ruleescape_sequence]() {
goto l90
}
if buffer[position] != rune('[') {
goto l90
}
position++
add(ruleprefix, position91)
}
return true
l90:
position, tokenIndex = position90, tokenIndex90
return false
},
/* 14 escape_sequence <- <'\x1b'> */
func() bool {
position92, tokenIndex92 := position, tokenIndex
{
position93 := position
if buffer[position] != rune('\x1b') {
goto l92
}
position++
add(ruleescape_sequence, position93)
}
return true
l92:
position, tokenIndex = position92, tokenIndex92
return false
},
/* 15 color_suffix <- <'m'> */
func() bool {
position94, tokenIndex94 := position, tokenIndex
{
position95 := position
if buffer[position] != rune('m') {
goto l94
}
position++
add(rulecolor_suffix, position95)
}
return true
l94:
position, tokenIndex = position94, tokenIndex94
return false
},
/* 16 non_color_suffix <- <([A-H] / 'f' / 'S' / 'T' / 'J' / 'K')> */
func() bool {
position96, tokenIndex96 := position, tokenIndex
{
position97 := position
{
position98, tokenIndex98 := position, tokenIndex
if c := buffer[position]; c < rune('A') || c > rune('H') {
goto l99
}
position++
goto l98
l99:
position, tokenIndex = position98, tokenIndex98
if buffer[position] != rune('f') {
goto l100
}
position++
goto l98
l100:
position, tokenIndex = position98, tokenIndex98
if buffer[position] != rune('S') {
goto l101
}
position++
goto l98
l101:
position, tokenIndex = position98, tokenIndex98
if buffer[position] != rune('T') {
goto l102
}
position++
goto l98
l102:
position, tokenIndex = position98, tokenIndex98
if buffer[position] != rune('J') {
goto l103
}
position++
goto l98
l103:
position, tokenIndex = position98, tokenIndex98
if buffer[position] != rune('K') {
goto l96
}
position++
}
l98:
add(rulenon_color_suffix, position97)
}
return true
l96:
position, tokenIndex = position96, tokenIndex96
return false
},
/* 17 delimiter <- <';'> */
func() bool {
position104, tokenIndex104 := position, tokenIndex
{
position105 := position
if buffer[position] != rune(';') {
goto l104
}
position++
add(ruledelimiter, position105)
}
return true
l104:
position, tokenIndex = position104, tokenIndex104
return false
},
/* 19 Action0 <- <{ p.pushResetColor() }> */
func() bool {
{
add(ruleAction0, position)
}
return true
},
nil,
/* 21 Action1 <- <{ p.pushText(text) }> */
func() bool {
{
add(ruleAction1, position)
}
return true
},
/* 22 Action2 <- <{ p.pushStandardColorWithCategory(text) }> */
func() bool {
{
add(ruleAction2, position)
}
return true
},
/* 23 Action3 <- <{ p.pushResetForegroundColor() }> */
func() bool {
{
add(ruleAction3, position)
}
return true
},
/* 24 Action4 <- <{ p.pushResetBackgroundColor() }> */
func() bool {
{
add(ruleAction4, position)
}
return true
},
/* 25 Action5 <- <{ p.setExtendedColor256(text) }> */
func() bool {
{
add(ruleAction5, position)
}
return true
},
/* 26 Action6 <- <{ p.setExtendedColorR(text) }> */
func() bool {
{
add(ruleAction6, position)
}
return true
},
/* 27 Action7 <- <{ p.setExtendedColorG(text) }> */
func() bool {
{
add(ruleAction7, position)
}
return true
},
/* 28 Action8 <- <{ p.setExtendedColorB(text) }> */
func() bool {
{
add(ruleAction8, position)
}
return true
},
/* 29 Action9 <- <{ p.pushExtendedColor(text) }> */
func() bool {
{
add(ruleAction9, position)
}
return true
},
/* 30 Action10 <- <{ p.pushResetColor() }> */
func() bool {
{
add(ruleAction10, position)
}
return true
},
/* 31 Action11 <- <{ p.pushReverseColor() }> */
func() bool {
{
add(ruleAction11, position)
}
return true
},
}
p.rules = _rules
return nil
}